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"Hell, I'll kill a man in a fair fight... or if I think he's gonna start a fair fight, or if he bothers me, or if there's a woman, or if I'm gettin' paid - mostly only when I'm gettin' paid." - Jayne, Firefly

"I am like a being thrown from another planet on this dark terrestrial ball, an alien, a pilgrim among its possessors." - Thomas Carlyle

bookmarks:
alexithymia moi
gideon books (2024)
a ~ books (braindump)
travel (current daydreams)
notes (favourites 2024)

Wii Tragedy

  • nonlinear RPG which steadily builds climax toward a tragic ending. Game play is based on prolonging the inevitable tragedy of life by keeping characters alive as long as possible. There is no winning, only staving off defeat (in terms of gameplay hours - of which you are informed by an ever-ticking mortality clock in the corner).
  • obstacles include having obligations that call you away from other protagonists, unavoidably separating you. Every separation is a key opportunity for other protagonists to be killed/die, outside of the reach of your protection from the elements.
  • the AI of protagonist NPCs dictates that they will make poor life choices, in spite of being loveable characters with which you are charged, resulting in their expedient demise. However, this demise can sometimes be delayed by careful dialogue selections and courses of action.
    • But not always.

Pride and Prejudice the Videogame

  • the equivalent of which, I later learned, has already been explored by Tom Gauld.
jan 9 2014 ∞
may 28 2016 +