FIRST YEAR: WHAT MAKES A GOOD DRAWING

    • FALL SEMESTER 2012: DONE
      • Introduction to Feminism - 3.00
      • 2D Character Animation I - 1.50
      • CG Character Animation I - 1.50
      • CG Foundation I - 1.50
      • Digital Methods I - 1.00
      • Life Drawing I - 2.00
      • Color and Design I - 2.00
      • Film History I, 1895-1950 - 3.00
      • Story I - 1.50
      • Character Design I, 1.50
        • TOTAL: 18.50 CREDITS
    • SPRING SEMESTER 2013: DONE
      • Writing Arts:20th C. Art & Society, - 3.00
      • 2D Character Animation I - 1.50
jul 7 2013 ∞
sep 13 2015 +
  • 1 Squash and stretch
  • 2 Anticipation
  • 3 Staging
  • 4 Straight ahead action and pose to pose
  • 5 Follow through and overlapping action
  • 6 Slow in and slow out
  • 7 Arcs
  • 8 Secondary action
  • 9 Timing
  • 10 Exaggeration
  • 11 Solid drawing
  • 12 Appeal
mar 10 2014 ∞
mar 10 2014 +
  • personality
  • shape
  • silhouette
  • simplicity
  • design
  • form
  • rhythm
may 2 2013 ∞
may 5 2013 +

I've been meaning to make a solid record of this, bc it's really disorganized in my head.

  • Hiari - Type 9w1
    • Body type
  • Kay - Type 8w9
    • Body type
  • Meo - Type 3w2
    • Heart type
  • Mia
    • Head type
  • Ryn
    • Head type
  • Ruki - Type 1w9 (need to study more)
    • Body type
aug 1 2014 ∞
aug 2 2014 +

Think of 30 things that are influential to me

  • 1 Haruki Murakami
  • 2 The Legend of Zelda games
  • 3 Junji Ito
  • 4 Film noir (ex. Double Indemnity)
  • 5 Classical Hollywood cinema ("the Golden Age") (ex. It's a Wonderful Life)
  • 6 European art cinema (ex. French New Wave films)
  • 7 Crime films (ex. Trainspotting)
  • 8 Glamour
    • K-pop culture
    • Cool shit in general
  • 9 Crime
    • The idea of challenging the morals of person/moral ambiguity
    • Serial killers and their psychology
  • 10 Fairy tales
aug 18 2013 ∞
mar 3 2014 +
  • warm up gesture every day
  • life draw at least a few things every day
  • walk 15-30 minutes every day
  • read a few pages every day (NOT FANFICTION)
  • participate in more stuff! Don't be afraid to expose my art!
jul 13 2014 ∞
jul 27 2014 +

Dear fucking Lord help me

OVERALL/MAIN STORY

  • Ruki (MC) - Fay (protagonist) - Osernrith (antagonist)
    • Entities - Osernrith - Haitzen
      • Osernrith - Haitzen - Tresphir - Sanctres
        • Osernrith - Haitzen
          • Osernrith - entities
          • Haitzen - entities
        • Tresphir - Sanctres
          • Tresphir - Sanctres - entities
            • Tresphir - Saki - siblings
              • siblings - entities
nov 7 2013 ∞
nov 7 2013 +

DIALOGUE MECHANICS

  • And if your dialogue isn't well-written--if it needs the explanation to convey the emotion--then the explanation really won't help. Say you'd written: "I find that difficult to accept," she said in astonishment. Here the explanation does let your readers know that your character is astonished. But you don't want them to know the fact, you want them to feel the emotion. You want your readers to be as astonished as she is, and the only way to do that is to have her say something your readers can imagine themselves saying when they're astonished. (pg. 84-85)
  • We're all in favor of choosing exactly the right verb for the action, but when you're writing speaker attributions the right verb is always nearly "said." The reason those well-intentioned attempts at variety don't work is that verbs other than "...
jan 9 2014 ∞
jan 11 2014 +
  • RESEARCH EVERYTHING FOR MY STORIES! Start reading all the research I've been hoarding!
    • order textbooks on criminal law!
  • animation reel for Disney internship
    • dialogue tests
    • walk cycles
    • pantomimes
  • draw all families in a series of family portraits
  • finish character portraits for character profiles on charahub
  • storyboard 2nd year film ideas
    • storyboard film idea 1
    • storyboard film idea 2
    • storyboard film idea 3
  • finish up 1st year film
  • practice draftsmanship by drawing off mod...
may 6 2013 ∞
jan 30 2014 +

Mixed all together, this is the essence I want.

  • The Legend of Zelda series - depth of story & history, its hauntology, strong character relationships, wholeness of world
  • Haruki Murakami books - honesty of character interaction and surrealism, ambiguous vague nature of story and meaning of results while at the same time giving closure to story
  • Junji Ito stories - supernatural nature of the world
  • Silent Hill 2 - psychological hauntology
  • Cowboy Bebop - character relationships and past’s influence
  • Pokemon - originality and wholeness of world
  • Favorite films, esp. French New Wave & film noir - reality of the world, its essence
apr 29 2013 ∞
jul 18 2013 +

All words are real as I check them up before adding and don't want any fake ones.

  • a la mort (French) - to the death, or unto death together
  • absurdism - the philosophical school of thought stating that the efforts of humanity to find inherent meaning will ultimately fail (and hence are absurd) because the sheer amount of information as well as the vast realm of the unknown make certainty impossible
  • acatalepsy - state of being impossible to understand; Philosophy, sceptic doctrine that knowledge cannot be certain
  • acedia - a state of listlessness or torpor, of not caring or not being concerned with one's position or condition in the world
  • acosmist - one who believes that nothing exists
  • alexithymia - difficulty describing feeli...
apr 24 2013 ∞
sep 17 2013 +

Identifying my OCs' tropes. Pretty fun.

RUKI

  • Zel Dyment
    • Little Miss Snark
    • Jerk with a Heart of Gold
    • Wise Beyond Her Years
  • Vore Esrever
    • The Sociopath
    • The Charmer + The Casanova mix
    • Sharp-Dressed Man
  • Forest Ferray
    • Sugar and Ice Personality
  • Exir Mehua
    • Emotionless Girl
  • Laquelle Olivencia
    • World's Most Beautiful Woman
jul 20 2014 ∞
feb 2 2015 +

Including background material people, but at the same time does not have all of them. List made available on here for friend who wanted updated list! Comments in parenthesis are obviously personal notes to self.

Strikeout = other world or dead

  • Ruki (Ree "Rikku" Angel) ♀
  • Hiari ♀
  • Kay
  • Mia ♀
  • Mio "Meo" ♀
  • Nirein
  • Oceryn “Ryn” ♀
  • Sear
  • Tomas
  • Yarisi “Rizzi” ♀
  • Yasa

-

  • Dea
aug 11 2013 ∞
sep 21 2016 +
  • Act 1: Make me care about the character. (character/exposition)
  • Act 2: Make me care what happens to the character. (plot/conflict)
  • Act 3: Make me care why it happened to the character. (theme/meaning)
mar 8 2014 ∞
mar 8 2014 +

NARRATIVE SCIENCE

  • A story is an analogy to a single human mind trying to solve a problem.
  • Motivations, methodologies, evaluations, purpose
    • Motivation -> character -> representation of mind/different motivations
    • Methodologies -> plot -> proactive, reactive
    • Evaluations -> theme -> morality vs. self interest
    • Purpose -> genre -> personality of mind at work
  • Inequity
    • that's where stories come from; stories are justification
    • develop inequity = develop backstory
    • no balance; find solution to it--find solution to solution
sep 26 2013 ∞
mar 9 2014 +