remember:
- long jump = 19 feet normally, 57 feet with boots. standing jump = 7 feet normally, 21 feet with boots.
- Flameskull was put in the easy bake oven (aka forge, smelting room) - ancient creature set to guard the area
- rejuvenates in one hour, holy water or dispel magic
-
-
- Kratlyn and Emma do a ceremony to create holy water, and ruin the Flameskull.
- Ruined building, scorched ans scarred. looks like a mage battle, long ago.
- iron door, hinges warped and bent. would be loud to open
- booming noise every couple'a, like waves, sounds like echos.
- bella blasts open the door
- small green fire on pedestal in the middle of the room
- Spectator, behind the pedestal with the green fire. Does not give their name, does not remember it.
- Bella says we're from a magazine, Wynne magics up fake lease/paperwork to show we're allowed here (from 'wizards')
- "Eyesabella"
- Bella finds a mace and breastplate - but Spectator says they're for "special customers"
- We go out and talk about what to do, Bella charms (fails). Wynne tries the forge, and Barb reckless attacks the Spectator.
- no reactions, no movement, melee or ranged attack against random creature
- Bites Barb for 1 damage, she fails a wisdom save. she has to ^^ do above. RNG chooses Emma, and DM lets me choose the weapon... i do a ranged attack with my net, at disadvantage. "i know i'm a catch, but what the hell, Barb?"
- Kratlyn gets the last hit (a crit)
- flame goes from red to almost black, as Wynne does the forge thing. sword in the flame.
- a voice, "Freedom. At last. you ahve done well, wizard." "thank you, lord tresendar." "i hear my lord calling me, i can finally sense Helm's touch again." "remember our bargian." "i will not forget. i will go to visit your mother, and her sickness - she will be freed of it, as you have freed me. good luck, in your future endeaveors. i sense more danger yet in this cave. my sword will remain with you." "thank you."
- Wynne changes somehow, Barb isn't sure what's going on
- Some sort of ghost shows up, bound to this cave, hates with Spider and his ilk.
- if we clear the cave, he has something for us.
- a cylinder, crystalline, a drop of blood??? left in his care, 100s of years ago.
- Eight Man Empire, has smth to do with Bella's gun
- Mencoth, one of the Eight Men, blood mage, no wound could kill him. healed from everything.
- If you can consume the blood, you can bond with it. Once bonded, you gain several benefits.
- Proficiency in Constitution saving throws. Expertise if you already have proficiency.
- The Life Mantle - for the next minute, you are surrounded by a whirlpool of blood energy. At the start of each of your turns, you regain 1d6 hp. You cannot use this ability again until you have taken a long rest.
- The Weeping Warrior - your connection to blood allows you to affect others. When you damage a creature that has blood, you deal an additional 1d4 necrotic damage.
- above, north, a cavern with water. one arm of an underground sea??
- water 15ft down, after a couple minutes, a surge of water - to just below the ledge.
- stream bed, dried out. we all squeeze thru
-
- bugbear mining, drow. emma is a fucking beacon, and we're noticed immediately.
-
jan 10 2021 ∞
jan 17 2021 +