- sprite transitions
- nvl screens
- whether players should be able to choose whether or not to actually pick an item up after clicking it
- characterization consistency
- if certain scenes are too verbose
- neuropol font too hard to read?
- should shuuki's sprite appear during stealth scenes?
- is the lack of emotion transitions jarring?
- is the notif screen for item pick-up annoying? should the "you registered _ in # slot" text be in the dialogue box?
- are the memory scenes sufficiently distinguishable from the regular scenes?
- how is the music? do you hear any inconsistencies in the loops?
- is there anything that's unclear?
- do you feel that the characters mostly get equal amounts of attention? do any of the love interests feel like they get too much attention/seem like the default love interest?
- are the time travel/memory/other "science" concepts easy to understand?
jan 3 2012 ∞
jan 6 2012 +