Tony Howard Arias, Post Games(?) (can't remember), 4/15/2026

  • Lecturing or starting from a conclusion [isn't] an effective way to have a dialogue [with an audience].

Danielle Brathwaite-Shirley, Post Games, 4/15/2026

  • Leaving the experience [of a piece or game] with a story or "I" statement

Meredith Gran's game dev playthrough of Perfect Tides, 2/9/2026

  • Video games are a way to share embodied experience of what it was like to be alive/use technology at a certain time
  • Mechanics serve theme/plot, e.g. point and click mirrors awkwardness of navigating the world(!)
may 22 2026 ∞
may 22 2026 +