• fast and furious
  • fate/stay night
  • overlord
  • black clover
  • letterkenny
  • dorohedoro
  • train to busan
  • parasite
aug 17 2020 ∞
aug 19 2020 +
  • stranger things s1, s2, s3
  • midsommar
  • hereditary
  • one piece: strong world
  • donnie darko
  • scary movie 5
  • 50 shades (kek)
aug 17 2020 ∞
aug 24 2020 +

Divine Protection

Your deity protects you against deadly attacks.

Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks. Ability to cast 2nd-level divine spells; blessings, domain, or mystery class feature.

    • Benefit: Once per day as an immediate action before rolling a saving throw, you can add your Charisma modifier on that saving throw. As usual, this does not stack if you already apply your Charisma modifier to that saving throw. If you possess the charmed life class feature, you can instead apply Divine Protection’s bonus after rolling the saving throw but before the result is revealed.

Extra Hex

You have learned the secrets of a new hex.

sep 16 2018 ∞
sep 16 2018 +
  • khalitas, traitor of ghet
  • griselbrand
  • sower of discord
  • rune scarred demon
  • archfiend of despair
  • reiver demon
  • dread cacodemon
  • demon of catastrophes
  • burnished hart
  • it that betrays ***
  • nirkana revenant
feb 28 2019 ∞
feb 28 2019 +

Shared Skill

    • At 1st level, a possessed shaman selects two skills. Both of these skills must use the same ability score. The possessed shaman treats these skills as if she had a number of ranks in them equal to her shaman level, and uses her Wisdom modifier in place of the ability modifier the skills would normally use. If either of the skills are class skills, she receives the usual +3 bonus on those skill checks for having ranks in those skills. These ranks do not stack with her other skill ranks (only the higher number of ranks applies).

This ability replaces spirit magic.

Crowded Vessel

    • At 2nd level, whenever a possessed shaman fails a saving throw against a charm or ...
sep 16 2018 ∞
sep 30 2018 +
  • ringed knight hood
  • master's attire
  • violet wrappings
  • loincloth
  • great swamp ring
  • darkmoon ring
  • ring of steel protection
  • witch's ring
mar 27 2019 ∞
mar 31 2019 +

Cantrips

  • Toll the Dead
    • Casting Time 1 action
    • Range 60 feet
    • Components V S
    • Duration Instantaneous
    • A creature you can see must pass a Wisdom save or take necrotic damage. If it's missing any hit points, the damage die is 1d12; otherwise, it's 1d8.
    • The damage increases by one die when you reach 5th, 11th, and 17th level.

crossbow light

oct 14 2018 ∞
dec 18 2018 +

Misfortune

    • The shaman causes a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A successful Will saving throw negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, the creature cannot be the target of this hex again for 24 hours.

Starburn

    • As a standard action, the shaman causes one creature within 30 feet to burn like a star. The creature takes 1d6 points of f...
sep 15 2018 ∞
sep 16 2018 +