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you crossed the water, left me ashore. it killed me enough, but you wanted more. you blew up the bridge, a mad terrorist; waved from your side, threw me a kiss. i started to follow but realized too late, there was nothing but air underneath my feet.

bookmarks:
listography GIVE A GIFT OF MEMORIES
FAVORITE LISTOGRAPHY MENTIONS
IMPORTANT NOTICES
MESSAGES
PRIVACY

box of chocolates random legacy

event date: tuesday & thursday

2ND HEIR: VERONICA (MOM: DANIKA)

  • white hair, skinny, brown eyes, dress them like a hipster, muscular, squeamish, mean, insane.
  • popular joke star (social butterfly as a child), couple, four children, business investor.
  • themed display - this generation, the heir, spouses and helpers should create a themed display somewhere in their house or yard. The display must contain at least 10 items, plant and craft level excellent or higher, from at least two different collections or craft disciplines, and must contain at least one craft and one collected item. for example, a display with 3 plants, 5 photographs and 2 space rocks would be okay, but a display with 4 photographs and 6 paintings would not be, because there is no collected item. the theme is left up to you, examples include: space(telescope prints and photographs of the alien home world), botany(plants, photographs of plants, and microscope prints of plants), flowers(plants and paintings of plants in the wild) and animals(frogs, insects and photographs of insects in the wild)
  • clubber - starting from childhood or the time they join the household, the heir and every spouse/helper must belong to a club, attending a meeting at least once a week.

1ST CHILD:

  • dress them in all pink, long hair, old fashion clothing, beard (if man) / animal name (if woman), glasses, hates children, gloomy, outgoing.
  • creativity best selling author (rambunctious scamp), mixed single with help, three children, business investor.
  • expansionist - you must construct a significant expansion to the house this generation.
  • health nut – this generation, sims may only eat healthy food.

2ND CHILD:

  • based on a stereotype, little nose, teal eyes, flower name, skinny, mean, gloomy, noncommittal.
  • family successful lineage (whiz kid), couple with help, three children, entertainer musician.
  • friendship is forever – beginning when the heir is a child, they must make one new good friend every week.
  • homemade - may not get quick meals from the fridge or order pizza.

3RD CHILD:

  • dress them in all blue, red hair, multicolored hair (if woman) / old fashion clothes (if man), teal eyes, dark skin, genius, creative, ambitious.
  • food master chef (social butterfly), couple, two children, criminal boss.
  • change of scenery - it's moving time! at some point after the heir comes of age, you must either move to a new lot, or completely demolish the entire house and start over from scratch on your current lot.
  • runs in the Family - pick a trait from your heir. every child born to your heir must take this trait at the earliest opportunity.

4TH CHILD: MUG

  • light skin, all bad traits, named after an object to your left, black hair, green eyes, foodie, jealous, ambitious.
  • athletic body builder (social butterfly), couple, two children, secret agent diamond agent.
  • fulfilled - the heir and spouse (if applicable) must complete their first aspiration.
  • hands off! - tou may not use the “hand of god” to clean up books and so on. sims must clean up on their own. selling things from their inventory is okay.

EVENT LIST:

  • tuesday: fight another sim
  • thursday:
  • tuesday:
  • thursday:
  • tuesday:
  • thursday:
  • tuesday:
  • thursday:
feb 27 2016 ∞
feb 27 2016 +