the psychology of video games

postmortem the action of taking in the feedback from the audience/player base and seeing how fun it was, what can be added, fixed, or scrapped

developers add stress to a game to heighten the stakes which compels the player to stay playing / bigger investment

bartle's player type said to be outdated

  • killer <1%
  • achiever ~10%
  • socializer ~80%
  • explorer ~10%
  • narrative + mat

(tied to personality psychology)

types of games

  • pve player vs. enviornment
  • pvp player vs. player
  • ptp play to play
  • ptw pay to win

incentives added rewards that heightens the stakes and raises the desire to win

premium currency

  • used in games for players to spend real $$$ for ingame value/currency
  • value obfuscation skewed market for players to want to spend more and more

pay to win allows players to advance faster than other players who do not pay, due to their contribution in in real life $$$

competitve element distracts from player vs. developer dynamic that can come with pay to win

*psychology plays a part in some way for any career*

nov 27 2023 ∞
nov 27 2023 +