the psychology of video games
postmortem the action of taking in the feedback from the audience/player base and seeing how fun it was, what can be added, fixed, or scrapped
developers add stress to a game to heighten the stakes which compels the player to stay playing / bigger investment
bartle's player type said to be outdated
(tied to personality psychology)
types of games
incentives added rewards that heightens the stakes and raises the desire to win
premium currency
pay to win allows players to advance faster than other players who do not pay, due to their contribution in in real life $$$
competitve element distracts from player vs. developer dynamic that can come with pay to win
*psychology plays a part in some way for any career*