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Headspace in general is the minds construction of itself. Most humans have a 'headspace', but disordered people may experience it as if it is an actual place. It isn't, but it *is* an okay way to address where parts are at any given time.
STRANGER'S headspace is divided into three "sections". The headspace may change in appearance and location, but these sections of the environment are consistent.
FRONT ROOM - The front room is unable to be seen and parts within it lose autonomy, opting to control the body's immediate consciousness instead. Fronting parts can sense the presence and emotion from those within CO-CONSCIOUSNESS. Although the part may not be immediately recognized.
GENERAL SPACE - The general space is defined by all places the parts can go within the headspace without specific clearances.
CATACOMBS - The Catacombs are where parts unfit for greater interaction are held and guarded. Despite the name, the rooms are neither underground nor are they particularly dreary. The Catacombs hold dangerous parts, unfinished parts, and littles. The rooms manifest in every iteration of the headspace in different locations. The Managers are the only parts permitted to interact with those within these sections.
Headspace has taken multiple forms. Cities, carnivals, school yards, houses. Everyone knows where they're supposed to be.