- Three key concepts that determine how a shader makes a surface react to light are diffusion, reflection, and refraction 
 
    - Light rays are reflected or absorbed or pass through a surface. 
 
    - Diffusion and reflection are two ways in which light rays bounce off a surface and back into the environment. 
 
    - Refraction refers to how a light ray is bent as it passes through a transparent surface. 
 
    - Three types of cameras offer different animation controls. 
 
  
  These are the one-, two-, and three-node cameras
            apr 25 2012 ∞
 apr 25 2012 +