• fov - shit gets dark
  • mv3d camera target @t t
  • pitch - horizontal rotation of camera
  • yaw - vertical control of camera
  • height - self explanatory

slope

  • Direction can be n, s, e, w, ne, se, sw, nw (north, souuth, east, weest)
  • Diagonals can add i or o to indicate they're an inner or outer corner, for example (north east) i or (north east) o.
  • The texture parameters should be wrapped with {} to group them into a single parameter. Example: slope(2,top:{A4,0,0},side:{A4,0,1})
  • width(n) (good pillars)
  • controls done in notes

text fonts

  • \$ Opens the gold window.
  • \. Waits a 1/4 second.
  • \| Waits a full second.
  • \! Waits for button input.
  • \> Display remaining text on same line all at once.
  • \< Cancel the effect that displays text all at once.
  • \^ Do not wait for input after displaying text to move on.
mar 9 2025 ∞
mar 17 2025 +