- fov - shit gets dark
- mv3d camera target @t t
- pitch - horizontal rotation of camera
- yaw - vertical control of camera
- height - self explanatory
slope
- Direction can be n, s, e, w, ne, se, sw, nw (north, souuth, east, weest)
- Diagonals can add i or o to indicate they're an inner or outer corner, for example (north east) i or (north east) o.
- The texture parameters should be wrapped with {} to group them into a single parameter. Example: slope(2,top:{A4,0,0},side:{A4,0,1})
- width(n) (good pillars)
- controls done in notes
text fonts
- \$ Opens the gold window.
- \. Waits a 1/4 second.
- \| Waits a full second.
- \! Waits for button input.
- \> Display remaining text on same line all at once.
- \< Cancel the effect that displays text all at once.
- \^ Do not wait for input after displaying text to move on.
mar 9 2025 ∞
mar 17 2025 +