list icon
  • blog for art growth
    • art study, things learned, taught, observed, progress, past & after thoughts.
  • circle - maternal, triangle - dynamic, square - mechanical
  • draw simple thing 50 times (the diff angles thing)
  • Uwe Heidschoetter
  • E. Mike Mitchill
  • Look up composition + feeling
  • Study psycho sequence

DRAFTSMANSHIP - improve range...

    • Folds
    • males
    • old people
    • muscles
    • animals
    • storytelling poses
    • lighting
    • kids
    • perspective
    • architecture
    • plants
    • POV environment
    • pixels
    • landscape
    • reflection
    • pure design
    • pure technicality
    • watercolor
    • ink
    • oil
    • pastel
    • milt's character designs

POSSIBLE TESTS

    • walk cycle
    • run cycle
    • head turn
    • trash/junk objects
    • dialogue
    • expressions

P BLAIR MOUTHS

    • Have a variance of mouth shapes so they don't clap. If it's drastic, it can pop/stroke, but can be used in accordance to modulance.
    • inflexion = ?

ANIMATION LAYOUT - Design = Differences

    • If you make everything symmetrical, it's not visually interesting.
      • Lawrence of Aravia has hyper conscious visual design.
    • Draw background around character!
      • Know where character is first.
      • If interacting with object (static), pose character first.
    • Include camera movement ("the field")
    • Establishing shots = Answering questions viewers have.
    • Keep values simple & clear.
    • Don't have similar values close to main character in the composition.
    • Panning Shot
      • Can do with organic shapes. You can visually get the eye movement.
      • Simple, undulating shapes are good for long runs or walks.
      • Vertical, horizontal, diagonal pans.

FIlM BOARDING with Steve Hickner

    • Be mindful of aspect ratios. Animation usually deals with around 1.85.
    • Rather than thirds, think of the Golden Egg.
    • Don't put camera frame on joints!!
    • Spielberg - "Know the horizon lines."
    • Eye Trace = Collection of images.
        • Crucial; faster cut, better succession needs to be on z-axis.
    • Hickner: Best action directors > Spielberg, James Cameron.
    • Close-up & cuts = Cherish & keep rare.
    • Diagonals = Sexy & dynamic.
    • Highest point of contrast should be focus.
    • Cutting without cutting - "Mother". You can move camera & lower volume, preserves cut for when woman looks down.
    • Reaction shot = how the audience should be feeling.
    • Hitchcock = "Audience must know everything to create suspense."
    • A Cam = Talking directly, B Ca = talking away
    • Move camera with moving character.
    • Geography - show a shot of distance between A & B subjects.
    • Drop camera to make a simple object your foreground element.
        • (Pumpkin or character around same size but farther away from audience.)
    • Tone your boards!!

PIXAR DAY

    • gilpi? ipi?
    • Why do people watch movies?
      • All about Character not Story.
    • Where do character come from?
    • Mind & body - shows specific character.
      • Unique, speciic, identifiable, relatable.
    • How do you show character? Contrast (evident), Change over Time (seeing inside characters head, good acting.)
    • Consistency, psych & physiological, impacts behavior and actions, multiple expressions
    • Personality! Consisten behavior. Character defined by story.

ACTING with Crispin Freeman

    • 4 Steps - Working towards a better performance.
      • Establish circumstances, context
      • Character type or agenda
      • Characters' motivation or want
      • Line Reading - don't do this first!!
    • 90% of directing is casting: Audition people!!
dec 15 2013 ∞
jul 31 2014 +