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HARENGON RANGER (LV. 1)

  • alignment: chaotic good
    • a chaotic good character acts as her conscience directs her with little regard for what others expect of her. she makes her own way, but she's kind and benevolent. she follows her own moral compass, which, although good, may not agree with that of society.
  • race: harengons originated in the feywild, where they spoke sylvan and embodied the spirit of freedom and travel. they resemble rabbits and share the keen senses and powerful legs of leporine creatures. they are full of energy, like a wound-up spring.
  • class: warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of civilization—humanoid raiders, rampaging beasts and monstrosities, terrible giants, and deadly dragons. they learn to track their quarry as a predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
  • ability scores:
    • strength: 12 (+1)
    • dexterity: 15 (+2)
    • constitution: 16 (+ 3)
    • intelligence: 13 (+ 1)
    • wisdom: 9 (-1)
    • charisma: 10
  • stats:
    • max hp: 14
    • armor class: 12
    • saving throws: dexterity (+4), strength (+3)
    • languages: common, dwarvish, orc
    • skills: investigation (+3), stealth (+4), survival (+1), athletics (+1), perception (+2)
    • senses: darkvision, advantage against poison
    • armor proficiencies: light/medium armor, shields
    • weapon proficiencies: martial weapons, simple weapons
    • tools: smith's tools, navigator's tools, water vehicles
    • weapons of choice: dagger, longbow
    • favored enemy: humanoids (humans, orcs)
    • senses: natural explorer of the coast
  • physical traits:
    • age: 15 years old
    • size: small
    • height: 3.4 ft.
    • appearance: cosette is stout, even for a harengon. she has tanned skin, fiery red hair, and hazel eyes. she smells like sea-soaked wood. she wears scrappy pirate's clothes.
  • character traits:
    • personality:
      • i stretch the truth for the sake of a good story.
    • ideals:
      • exploration. someday i'll own my own ship and chart my own destiny.
    • bonds:
      • i was cheated out of my fair share of the profits, and i want to get my due.
    • flaws:
      • i overlook obvious solutions in favor of complicated ones.
      • once someone questions my courage, i never back down no matter how dangerous the situation.
  • background:
    • sailor/pirate: you sailed on a seagoing vessel for years. in that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. your first love is the distant line of the horizon, but the time has come to try your hand at something new.
    • cosette was abandoned by her mother when she was 2 and got picked up by a discovery ship off the coast of her hometown. she doesn’t know anything about her original family or home. The captain, alistair, felt pity for her because she reminded him of his late daughter, whom he had to leave behind for work and eventually lost to illness, never getting to say goodbye. worried about losing another daughter, he kept her at a distance as he raised her. it’s something neither would admit in words, but they held a mutual care for the other. she was originally a navigator on the holdernesse, a medium ship that was not very well-known until captain alistair made agreements with neighboring pirates. the ship is still sailing now and is gaining notoriety for its increasingly violent looting campaigns. the captain that had raised her made a deal with some seedy pirates for profit. Young and having little choice, she helped. from then on, she was overlooked, treated as nothing but a child, and was never compensated for her part in the lootings. cosette feels like the pirates are indebted to her but at the same time, she feels guilty and doesn’t want any association with them because they’re a reminder of her past. these lootings involved brutal murders when people didn’t comply. it didn’t start like that of course, but eventually things escalated. cosette knew she had overstayed her welcome on the ship, and never looked at Alistair the same way again. she had little money to her name, but plenty of skills to survive on her own. she had been searching for about a year, moving from town to town looking for some kind of profit, any kind of profit. although she was barely scraping by, it was much better than taking orders from someone else. Much less, orders to kill. on her journeys, she heard about a frontier town called phandalin and rumors that there were gold mines nearby. could this be her big ticket? ger chance to stop living like a rat, surviving on one piece of bread for a 10-day? the story begins when she has just arrived.
oct 11 2021 ∞
jun 21 2024 +