─── PC infos

─── Glossary

  • Anisotropic Filtering: "AF" in short, "Filtro Anisotropico" in Italian. Always activated on low or med pc
  • Ambient Occlusion: "AO" in short, "Occlusione Ambientale" in Italian. Divided in SSAO, HBAO and HDAO. Never activated on low or med pc
  • Antialiasing: "AA" in short. Divided in MSAA (x2/x4/x8/x16), SSAA (x2/x4/x8/x16/Downsampling), MLAA, FXAA, TXAA, CSAA and TRSAA. For low or med pc, is better SMAA, FXAA or MLAA
  • Depth of Field: "DOF" in short, "Profondità di Campo" in Italian
  • Downsampling: Never activated on low or med pc
  • Field of View: "FOV" in short, "Campo Visivo" in Italian. Always modify the FOV in the config file for each games and set it to 90-100° horizontal
  • Lens Flare: Never activated on low or med pc
  • Shader: Divided in Pixel shader, Vertex shader and Geometry shader
  • Tesselation: Never activated on low or med pc
  • Texture: Divided in Low, Medium, High and Ultra High. For low or med pc, set it to Low or Medium (High only with old games)
  • Sharpening: "Contrasto" in Italian. Always activated on low or med pc
  • Vertical Sync: "V-Sync" in short, "Sincronizzazione Verticale" in Italian. It prevents the Tearing effect (the monitor and the graphics card are not synchronized)
  • Triple buffering: "Buffering Triplo" in Italian. Works with V-Sync. Never activated if the VRAM is low
oct 14 2021 ∞
mar 18 2024 +