word count
- short fiction
- short story 2-5k
- novelette 7-17k
- novella 17-40k
- target group
- ya novel 50-90k
- adult novel 80-100k
- genres
- fantasy 90-125k
- romance 70-90k
- mystery/crime 80-90k
- thriller 80-100k
- historical 80-120k
- horror 80-100k
chapter: 2-4k (60k = 15-30 chapters)
some word count examples:
- Fahrenheit 451 (46k)
- The Great Gatsby (47k)
- Lord of the Flies (59k)
- The Fault in Our Stars (67k)
- Harry Potter 1 (76k)
- Persuasion (87k)
- The Hobbit (95k)
- Wuthering Heights (107k)
- Harry Potter 7 (198k)
three act structure
- act 1 (0-25%)
- exposition / the status quo
- inciting incident / complication
- doubts / crossing the threshold
- act 2 (25-75%)
- obstacles
- midpoint
- obstacles / temptation
- disaster/crisis
- act 3 (75-100%)
- climax / final conflict
- resolution / return home
- end
alternative: fichtean curve (rising, crisis, falling, rising, bigger crisis, ... repeat)
sideplots: 1-3, always connect with main plot!
obstacles:
- intellectual obst. (eg not knowing something)
- physical obst. (eg a river)
- temporal obst. (eg a deadline)
- social obst.
- political obst.
- emotional obst.
- monetary obst. (eg not having enough money)
- moral dilemmas
- self-inflicted wounds
- health
- god/destiny
- antagonist
planning
- 4 basic story elements
- main character
- goals of mc
- conflict hindering goals
- setting
- things to plan
- genre, target audience, stand-alone or series, voice, pov
- characters: protagonists, antagonists, mentors, characters with power, minor characters
- plot: ending, beginning, middle (with conflicts and twists)
- subplot (romance, relationships, other character arcs, backstory, exposition, ...)
- world-building and setting
- create a timeline
- snowflake method
- 1 sentence summary
- blurb
- characters
- plot
- setting
- voice, style
- chapter outline
characters
- archetypes
- hero (protagonist)
- villain (antagonist)
- antihero
- sidekick
- mentor
- etc...
- questions
- values (most important for them, e.g. money, friendship, fun, health, honor)
- ambition / abstract goal / internal motivation (what they want in life)
- story goal / external motivation (what they want in the story)
- personality type ( e.g. myers-briggs )
- people: introvert vs extrovert (I / E)
- facts: data vs intuition (S / N)
- decisions: thinking vs feeling (T / F)
- lifestyle: plans/rules etc vs flexible/free (J / P)
- virtues, positive traits
- flaws, negative traits
- quirks, mannerisms
- voice
- sense of humour
- fears
- backstory
most important:
- ✫ internal/life goal
- ✧ external/story goal
- ♡ values
- ☼ virtues
- ϟ flaws
world-building
- animals
- buildings, infrastructure
- clothing, fashion, beauty standard
- communication
- culture, art, manners
- economy, money
- food
- geography, climate
- government(s), legal system, law
- history
- jobs
- language
- literature, books
- politics, war
- religion, philosophy
- schools
- social classes/hierarchy, slavery
- special occasions, holidays, celebrations
- technology, science, magic
- travel